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Overlays

While a game is running, Sakura overlays two independent, draggable controls on top of it: the overlay button, which opens a full settings menu, and the Quick Menu, a compact strip of common playback actions. Both can be toggled on or off separately in Settings.

Drag the small overlay button anywhere on screen; tap it to open the full-screen game bar. On iPhone the bar always lays out horizontally; on iPad and other larger layouts you can also choose its position (up/down/left/right).

The full menu gives you:

  • X (close) — opens a confirmation with Exit Game (returns to your library) and, for classic games, Reset to Title (returns to the title screen). Either way, unsaved progress is lost — the confirmation says so before you commit.
  • Gear — opens Settings: bar position, an Appearance sub-window (the opacity sliders below), a Quick Menu sub-window, and — for classic games only — Auto Time, Skip Unread, Sharpen, and Upscaling controls.
  • Textformat (classic engine only) — opens the live Font picker.
  • Translate (classic engine only) — opens Translation settings and language switching.
  • Escape — opens the game’s own in-engine menu. Disabled for ONScripter-RU games, which don’t have one.

The top-left ring shows your current read-progress percentage for the game, refreshed each time you open the overlay. The top-right corner has a master-volume slider and a mute button.

The Quick Menu is a smaller, separate strip meant to stay on screen during normal play, so you don’t have to open the full menu for common actions. It’s draggable independently of the main overlay button, and remembers its position and orientation (horizontal or vertical) on this device.

Buttons, for classic games:

  • Rewind — hold to repeat-fire rollback through recent text.
  • Auto (center, pinned) — toggles auto-advance.
  • Skip — tap to toggle skip mode; press and hold to trigger skip the same way a tap does. (Whether skip also fast-forwards unread text is controlled by the separate Skip Unread Text setting.)
  • Menu — tap opens the in-engine menu; press and hold collapses the Quick Menu instead.

ONScripter-RU games show a reduced set — toggle, Auto, and Skip only — since RU doesn’t support rollback or the in-engine menu.

Both overlays have their own opacity slider, adjustable from the full menu’s Appearance sub-window or from global Settings:

SettingDefaultRange
Main Button Opacity60%10–100%, step 10%
Quick Menu Opacity60%10–100%, step 10%

Lowering these lets the overlays sit unobtrusively over the game art without disappearing entirely.

See Fonts and Translation for what the overlay’s textformat and translate buttons open, and Settings for the toggles that control whether these overlays appear at all.