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ONScripter Engine

These are the global defaults used by every classic ONScripter/NScripter game. Any game can override them individually from its own Game Settings screen by turning off Use Global Settings — these values are just what a game falls back to when it hasn’t.

Most changes here take effect the next time you launch a game. A few — noted below — apply live to a game you already have open.

SettingText Language
OptionsAutomatic, English, Japanese
DefaultAutomatic

The language Sakura expects the game’s dialogue text to be written in. Automatic sniffs each game’s script at launch to detect its language, rather than assuming one up front.

SettingMenu Language
OptionsAutomatic, English, Japanese
DefaultAutomatic

Same options as Text Language, applied to the engine’s own menu text.

SettingRender Scale
Options1x, 2x, 3x
Default1x (native)

Renders the game at a supersampled resolution before scaling down, which can sharpen fine detail on higher-resolution devices. Takes effect at the game’s next launch only — it isn’t adjustable mid-session.

SettingUpscale Filter
OptionsSmooth, xBRZ, Sharp
DefaultSmooth

Controls how the game’s low-resolution art is scaled up to fill the screen. xBRZ suits pixel art in particular. This setting applies live — change it while a game is running and you’ll see the difference immediately, no relaunch needed.

SettingSharpen (CAS)
Default0% (off)
Range0% – 100%, step 5%

Contrast-adaptive sharpening. Crisps up soft, low-resolution art. Applies live, even to a game already in progress.

SettingSkip Unread Text
DefaultOff

Skip fast-forwards through unread text too, not just text you’ve already seen.

SettingRollback (Rewind)
DefaultOn

Enables the rewind/rollback feature. Turning this off hides Rollback Depth below.

SettingRollback Depth
Default0
Range0 – 100

How many steps of history the engine keeps for rollback. 0 means the engine’s own default depth, rather than a specific number set by Sakura.

SettingAutomode Time
Default5000 ms
Range0 – 20000 ms, step 500 ms

The delay before auto-advancing to the next line while automode is on. 0 shows as “Default” and defers to the engine’s own timing (about 1 second).

SettingAudio Buffer
Default8 KB
Range1 – 64 KB

Larger buffers reduce audio glitches; smaller ones cut latency.

A nav link at the bottom of this section opens the Font Library — a shared pool of imported fonts you can assign to any game from its own Game Font picker.